I’ve been itching to share this for a while now. My last project was Cinderella, and since there’s already one version of Cinderella for Far Faria, I decided to do a Filipino version version just to mix it up.
An image on imgfave on We Heart It
LET ME TELL YOU A THING
THIS IS A LEGIT THING
THIS IS LITERALLY WHAT PEOPLE DO TO GET EMUS TO COME CLOSE
Apparently you lie on the ground on your back and move your arms and legs.
And the emus are very curious and come over like, “The fuck is that.”
And that’s literally what it is. They come over wondering what the fuck you’re doing
This might be my favorite piece of information I have ever learned.
Chess & its Regional Variations
In Orthogonal/Diagonal, UCLA alumna Nova Jiang redesigns regional chess variants from Asia and elsewhere, by creating game pieces that sculpturally convey their rules of movement and relative power on the board. Eight of these games were 3D-printed and presented for the public to play with as part of an exhibition.
The variants presented include Chess and its predecessor Shatranj, as well as Makruk (Thailand), Janggi (Korea), Shatar (Mongolia), Sittuyin (Myanmar), Shogi (Japan) and Xiangqi (China). Unlike Western Chess, many of these variants are little known outside their region. Their common ancestor is the ancient Indian game Chaturanga, the exact rules of which are unknown today. Treating each variant as a unique iteration of the same ancient system, the artist aims to reimagine the games as a sculptural ensemble of related forms. The games were displayed on custom CNCed game tables.
Jiang is interested in the spread of games as well as other folk forms across cultures, as well as in their structural and aesthetic mutations. She wishes to redesign the surface of these games by reflecting their underlying systems. Chinese, Korean and Japanese chess are difficult to play for those who cannot read the language. This project helps break down language barriers by encapsulating rules into the the design of the game sets. By stripping away culturally specific references, the viewers can compare the games side by side as abstract systems, exploring their commonalities as well as differences.